There have been a few surfing games in the past, all of which failed miserably, none of them seeming to learn from the one before it.
Transworld Surf follows this fatal trend to its doom, totally ignoring the faults of its predecessors. The thin gameplay is supplemented only by its redundancy, making for a very fun-deficient experience.
The single player portion of the game provides you with the opportunity to take one of thirteen real-life surfers on a grand tour of the world's best surfing locations. Each level has a different beach, and each beach is located in a different part of the world. Provided that you pass the criteria for one level, you can then move on to the next.
Each level also has a Competition mode that will award you with new boards if you win. However, the Competition mode must be unlocked, a feat attained only by photo shoots. Randomly paddling around in the water are photographers, and not only do you have to get close enough for them to photograph you, but you have to pull off a decent enough trick for them to deem you camera-worthy.
When you're bored with the single player modes (and that time will come all too quickly), then you can hit up the Multiplayer action. Equally as lacking as the single player modes, there are only two categories that are (hardly) worth their salt, King of the Hill and Shark Tag. King of the Hill is basically a game of knock everyone else off the wave, while Shark Tag changes it up by turning one player into a shark. That player then has to play a game of tag in order to turn back into a normal (or as normal as they get) surfer. Whoever was the shark for the shortest amount of time in the round wins.