Not straying too far off the beaten track of
Operation Flashpoint, this expansion just offers more of the same. In some ways this is all right, but I was really hoping for improvements on the annoyances from the first title.
Resistance does virtually nothing to remedy the bad aspects, and the result is the player having to swallow the same bad medicine a second time around.
Taking place before the original game, Resistance puts you in the boots of a Special Forces soldier fighting against the Soviet Union. When the Red Army comes steamrollering through his town, the action begins. However, not before some dreadfully long (and boring) cutscenes. They do little to heighten the anticipation of war, and sometimes work against it.
Once the action kicks in though, fans of the original title will be pleased with what they get. There are new weapons and some different locales, and taking control of almost every vehicle imaginable is still possible. However, the drawbacks are still pock marking what could have been a beautiful composure. You're forced to use more troop control this time around, a system that wasn't too close to par the last time.
The AI still resides somewhere near the kindergarten level, forcing you to lead around a bunch of gun toting dummies during intense firefights. The AI isn't anywhere equal to what other FPS's have to offer, seriously detracting from Resistance's's score.
The single player game has some replay value, as you make a choice early on that will determine one of two paths you go on. Though these paths meet up in the end, it still varies the mission content somewhat. The Multiplayer aspect is what is really providing the replay value here, as it wasn't bad the first time around, and is still solid with this expansion.