NBA ShootOut 2001's gameplay is overall well done. The game has different modes of play including Exhibition, Season, and Playoffs, as well as a create-a-player option. When in the game, controls are very easy to use, which makes playing the game more fun and easy to jump into.
ShootOut is your typical 5-on-5 NBA-style basketball with all of the stars, and
TONS of player animations to go along with their styles and attitudes.
This is actually as much a downfall as it is awesome, however. The player animations actually slow down reaction time of your players after pressing your action buttons. It is especially noticeable when trying to block shots, as the shooter releases the ball way before you even begin your jump, making very hard to time. Another thing I noticed is that sometimes when going in for a dunk/layup, the animation takes too long and you actually don't shoot the ball until after you are behind the backboard, causing it to go out of bounds. These things are frustrating, and you have to adjust your game to deal with them. (But the animations do look smooth!)
I found that the computer's AI (artificial intelligence) is quite well done. I was actually amazed by NBA ShootOut 2001's computer players when in -end of the game- situations and they didn't do stupid things like in every other b-ball game out there (i.e. They didn't run out their own clock when behind.). In fact, they did things I would have never thought of! They actually fouled me when I was behind, so that I couldn't get off a good shot. Way to go, 989!
Something else worth noting is that it is fairly easy to pound the ball inside and score with a dunk or layup. You will get the occasional charge called against you, but it's not uncommon to have a shooting percentage for the game in the 60-70% range or better. Of course, when you get to the free throw line, you'll fell like Shaq from the 3-point line, very out of place. For the life of me, I cannot figure out how to shoot free throws. I try to do what it says in the manual, but have yet to make contact with the rim (yes, that means airballs... all of them!). Free throws shouldn't be 'free,' but likewise not extremely difficult. I'm sure that someday I will find the niche, but for now I can kiss my old school three-point-plays goodbye.