Vexx makes some solid attempts at beauty with some relatively nice scenery and an excellent time span effect that changes the lighting based on the time of day. Levels are full of motion and life, which play well against most static platformers. In all of the worlds, each map can be traversed or seen in distant backdrop-like appearances or detailed up-close representations. However, noticeable flaws are brought about by some enemies, bridges, or land areas often popping up randomly as you travel. A camera flaw makes it difficult to see in the direction of choice. The camera cannot be positioned too close to a wall or the view will be skewed and Vexx will not see anything. Some issues with frame rates also mar Vexx's stability in the graphical region. Whenever Vexx encounters a rush of particle effects, the game takes a noticeable plummet in speed. The speed difference does not affect most of the game, but it does open up the flaws in Vexx's mediocre appearance.
The audible range seen in Vexx does little to enhance the situation, featuring no more than slightly stifled grunts and sheathe-like slinging attacks. Each enemy resorts to the same grunts and echoes as the last, and Vexx can do little more than make splashes when he jumps into water. The music, however, has a different aura. The music ranges from fast, blood-pumping action sequences to simple fun ditties. As long as the player is not completely horrible, the styles change often enough to stay entertaining.