The graphics look dated, the type of thing we'd have been impressed with at this time last year or the year before, but that won't hold water now. Again, little features like the ability to change time in the game world from night to day indicate creativity in the design team and the ability to implement on the part of developers. What isn't clear is why something like this would take the place of playability. As is often the case, cut scenes are scene stealers and convey a drama I just didn't find present in the majority of the game once it reverted back to my control. In-game music and effects are solid and right on track with anything in the genre. The character and monster models leave a lot to be desired; when I find myself enjoying watching the boss character more than my hero, I know things are out of shape. Vexx did little or nothing for me as a character and the seriously likable quality of the characters in those other platform games never made it into this 'franchise.'