After the events of the Witherstorm and the adventures down the hall of portals, Jesse and friends have built up quite a reputation. By the time
Minecraft: Story Mode: Season Two: Episode 1 - Hero in Residence starts, Jesse, Axel and Olivia each preside over their own town, and are called upon frequently to help with that town's daily runnings. While Axel and Olivia quickly leave the scene to go help Boom Town and Redstonia prepare for Founders Day, Jesse is asked to go meet Petra at the mine entrance in order to help the friend in a new adventure.
While the mission Petra has in mind isn't the stuff of legends like Jesse and the Order of the Stone is used to, it does lead to the discovery of a strange cavern with a Prismarine Gauntlet displayed on a pedestal. Naturally, the gauntlet calls to Jesse and then firmly attaches itself to the hero. When the cavern starts to break apart and open up into what the duo term a heckmouth, they seek the help of a local famed adventurer, Jack, to learn more about prismarine and how to remove the gauntlet and seal the expanding heckmouth.
Jack, along with his villager friend, Nurm take Jesse and Petra to a underwater temple where the group will encounter a whole new slew of problems, puzzles and mobs. The question is, will they find what they need at the end of their adventure to seal the heckmouth forever, and is there any validity behind the legend of the Admin that Nurm keeps bringing up.
Telltale does a great job of expanding their game engine over the course of their various titles, and then incorporating those added features in each new game. For instance, Batman introduced crowd-play that allows others to watch the gameplay and vote for the choices they want the player to make. That feature was added to The Walking Dead: A New Frontier and is now evident in Minecraft: Story Mode: Season Two. One feature added to Story Mode that works well and will hopefully be seen in future Telltale games is an actual combat system.
Where Telltale typically handles action sequences through quick-time events, this time around you get to actually control Jesse and dodge attacks, maneuver around mobs, and swing a sword around to deal damage. While not all of the quick-time events have been replaced with the more interactive combat system, there is a noticeable pace difference between combat in Minecraft: Story Mode: Season Two and any previous Telltale adventure game. It will be interesting to see how this change is used in the company's upcoming titles like The Wolf Among Us: Season Two and Batman: Season Two.