Without a traditional narrative to fall back on, Killing Floor 2 instead relies on its presentation to convey its story. Players who need a deep, three-act story still won’t find what they’re looking for, though every level manages to build a fantastic sense of place. Areas look and feel like real world environments (or, should I say, video game versions of real environments). In a way, it’s a lot like going on a dark ride at an amusement park, though with an incredibly bold splash of monsters and an over-the-top, hard rock soundtrack.
Zeds, Killing Floor 2’s name for its zombie hordes, are terrifying -- especially when running at full speed towards you. Each has a distinct silhouette and sound, which is great when you’re attempting to assess which Zeds are headed your way (and how to best dispatch them). This small detail is key to your survival.