Music and sound deserve special mention, and not just for being great. Many games feel predictable in this dimension or have content that triggers so consistently you either stop paying attention or start turning down the volume out of annoyance. What happens in Necropolis is something different. The first playable sequence is a great example, when you encounter the disembodied pyramid-with-eyes that tasks you throughout the game. Entering the room triggers a swelling of scary music that dies back down as you get acclimated. There are other moments like this, often triggered by enemies, that punctuate the soundtrack to your exploration. Think Minecraft with some genuinely spooky bits. And if you’re freaked out easily, the enemy sounds are especially jarring. Happily (or horribly) though, enemies don’t just walk around the dungeon making noise, they only start up when they see you coming. All this makes for a sense of immersion that moves Necropolis past a simple dungeon crawl.