PAC-MAN Championship Edition 2 is a pure
Pac-Man experience, but with some nice twists to keep things interesting. The point of the game is still (as it was in the 80's) to eat dots, eat fruits and keys, eat power pellets, and then ultimately, to eat ghosts. Move and eat: some simple life goals you can learn from
Pac-Man. However, as anyone who's played the game can attest,
Pac-Man can get pretty intense when all the ghosts are on the screen, everything's moving fast, and you're planning your next moves while trying to predict the ghosts as well.
PAC-MAN Championship Edition 2 takes that experience and amps it up even higher, creating an eyeball-fatiguing (but in a good way), reflex-challenging experience.
What PAC-MAN Championship Edition 2 does is add some different styles of levels and a few other complexities to the ghosts. In some levels, for example, you’ll hit teleporting tiles that will teleport you to other areas of the maze. You’ll have to think ahead and really plan your route on the harder versions of these levels. There are also spiral levels, which are aptly named, as they send you in a neat, circular path (if you can manage to flawlessly evade the ghosts). And there are also Adventure levels that culminate in boss battles against giant ghosts.
The ghosts have gotten some new features as well. On most levels, you can bump a ghost 3 times, instead of the traditional insta-death you get in previous Pac-Man games. That kind of game mechanic change allows you to take some new risks and think about the game in a new way. However, on the third bump, the ghosts will become angry and will chase after you. That’s when they become deadly. The ghosts also get help from new "minion" ghosts. These little ghosts will wake up and join the large ghosts, forming long trains of ghosts. These long trains become harder to evade, but there can be some slight advantage to following a ghost train (at least the main ghost is a little further away if you happen to bump into the back of the train and make it angry).
A minor drawback to all of this is that even though there are a variety of gameplay modes, you are still essentially playing the same game over and over. It’s like a collection of card games. You might have to think differently in solitaire versus poker, but the next game will not be a flight simulator or an RPG game or something wildly different, it will still be a card game.
What might be considered annoying as well is the unlock system. You can’t just jump into Championship Mode, one of the game's hardest modes, and just start unlocking all the levels in that mode. You have to start from the beginning and work your way through. It's sort of like an extended Tutorial Mode for players who really want to get to the tough stuff. Again, this is only a maybe. I was perfectly fine unlocking my way through and exploring the game at a sort of "slower" pace.
It should definitely be mentioned that there is still no multiplayer in this game. True, there’s enough chaos on the screen, and this is a game built on the single-player experience of figuring out how to beat the map on your own. But a small, side game where you could bring in your couch co-op friends would have been nice.
This is the "2" in the Championship Edition games, so something needs to be said about how it compares to the original. I can’t say this is a wildly different game, but there are some slight differences. The ghost bumping is new, as well as the level progression. In the first game, you'd eat fruit and the other half of the map would refresh. In this game, you just get transported to an entirely new level when you eat those special items. There's also a jump option (limited to a few uses unless you earn more) that allows you to teleport yourself out of danger. And giant boss ghosts are also new, adding a new fun element to the game.