The Masterplan goes for a more cartoon-like approach somewhere between the GTA 3’s prequels and a Flash game. The viewpoint, as well as the unusually large size of the characters, works overall. It is easy to see what is happening in a room and plan your movements without needing to pixel-hunt for objects. Nor do you have to fiddle around with wonky camera controls or attempt to guess at the spread of light source or other headaches that come with 3D crime sprees. Even though The Masterplan looks like a Flash game, there is a clear thought process behind the way things look.
The larger characters do, however, introduce other issues. The lack of pixel-hunting is great, but I wouldn’t be upset if the characters and environments were a little smaller. It isn’t a big deal when rooms are small, but the need to scroll around larger rooms can get in the way of a successful heist, particularly when some of the control issues rear their head.
The soundtrack is just sleazy enough to work without going overboard. While it lacks an earworm, or really anything you’ll find yourself humming hours later, it absolutely works within the context of the game.