Since the subtitle of
LEGO Island 2 is ''The Brickster's Revenge,'' you have a pretty fair idea who the bad guy will be, and I won't be spoiling anything by saying you'll spend the whole game tracking him down. You play as Pepper, a skateboarding pizza-delivery boy who sees The Brickster escape and somehow gets enlisted to help defeat him. If you think fighting crime with only a skateboard and a pizza is tough, wait until you get lost and forget what you're supposed to be doing!!
LEGO Island 2 wants to be the portable equivalent of a mission-based action/adventure game. As you wander around the island, you run into characters who ask you favors and give you information or items. By identifying characters you need to interact with and getting them what they need, you'll move along toward your face-off with The Brickster. The problem with most of these 'quests' is that it's far too easy to get lost on the islands and even easier to draw a complete blank every time someone says, ''Why don't you take this [insert item] down to [insert character] at the [insert location].'' Chances are, you have no idea where this location is, a
dim feeling of who the character is, and no idea what item you do or don't have. This is partly just a problem with the interface, but it's mainly centered around trying to use gameplay that worked on PS and PC but doesn't quite translate to GBC.
Some really bright moments shine through in the puzzles and design of individual areas in the game. Switches that open doors but only work in a certain sequence are one example. Stealth elements, like maze puzzles that require you to sneak past guards and not be caught, are another. Various other touches show that people spent time coming up with fun activities. But, fun activities removed from a connected story are also known as mini-games, and we all know that unless you're talking Incredible Crisis, stringing a bunch of mini-games together doesn't make you a game. To its credit, LEGO Island 2 maintains that Pepper's main job is to track down The Brickster and return him to jail, but it's often difficult to decipher where you need to go and what you need to do next to move the story along. Chalk it up to the GBC translation, since nothing like this seems to have been an issue on PlayStation or PC platforms.