Visually, Anomaly 2 largely fails to impress. It is neither a technical nor an artistic powerhouse. It isn't ugly by any stretch, but there's not much to write home about. Earth has been reduced to a barren hellscape; lots of drab neutrals and a general lack of color go a long way in establishing the oppressive, desperate mood. This is placed in direct contrast to the monstrous robotic alien tentacles perforating the ground, pulsing with a vile crimson hue. Friendly and enemy units are instantly identifiable, and all of them look pretty cool; especially when they morph into different forms. The planning interface returns from Warzone Earth, and it's as good as ever; every bit of data you'll need before plunging into the fray is displayed prominently. From enemy positions to the current route your team is taking and even the amount of time that will have elapsed by the time you actually get there, it's all represented cleanly and attractively.
Sound is often overlooked in games like these; not by the developer, but by the player. Anomaly 2 doesn't really have a need to go all out with anything in this department, so it shouldn't come to anyone's surprise that it doesn't. What's here is fine, though; your units engage the enemy with a wide array of firepower, and the audio design reflects accurately enough what the weapons fire. Between the steadily-increasing speed of machine gun reports, the sharply punctuated rocket blasts, and the searing hot laser beams, you won't really feel like anything's missing. And then we have the soundtrack, which mainly just stays out of the way.