Since my review of Diablo III on console, I've invested in a rather large LED TV, so I might not be the most objective source of information on Diablo III: Reaper of Souls - Ultimate Evil Edition's visuals. I'd thought the jump from 17" to 32" was really something, but playing this game on a 60" screen is something else entirely. On top of that, this release is for next-gen hardware; even though my gaming PC had no trouble with the maximum graphical settings in the first place, this may still be the best-looking version of Diablo III. It never was a particularly taxing piece of software; perhaps more than any other PC-centric company to date, Blizzard knows the importance of being able to reach as many customers as it possibly could. So naturally, they focus on their artistic design, which is (and always has been) superlative. Underneath its vaguely cartoonish facade is an extremely violent game; monsters are torn limb from bloody limb, blood showers everywhere, and bodies (and all their assorted appendages) fly in the general direction of your killing strikes. Character and environment design is diverse and appealing; from the pyrotechnics and special effects erupting in the field of battle to the slick, clean user interface, Diablo III: Reaper of Souls - Ultimate Evil Edition is a fine-looking game. And that's not even taking into account the cutscenes, for which Blizzard is truly famous.
Technically, Diablo III: Reaper of Souls - Ultimate Evil Edition sounds wonderful. The sounds of weapons meeting flesh is a constant, gruesome soundtrack against the backdrop of ambient epic music. It's rather bland, but it gets the job done. Voice acting is passable, but completely incongruous. Much of the cast sounds like it's part of some vague combination of European cultures, yet Leah, one of the game's most important characters, speaks with a flat American accent. It's not unforgivable, but it is noticeable.