Transistor utilizes the same isometric perspective used in Bastion, as well as the ethereal, dreamlike art style. But while Bastion was set in the sky, Transistor is set in an actual city. Cloudbank is a stunning futuristic cityscape; from the buildings and vistas in the background to the floor the main character walks on, this game is eye candy throughout. The Transistor itself looks like what people would fight with in the future -- that is, if they went back to fighting with swords. There are a few neat touches, too; as the sword is literally dragged behind main character Red, tiny vectors of light seem to emit from it and shuttle along barely visible circuits in the ground. Additionally, the voice of the entity trapped inside the sword is accompanied by a well-timed strobe effect in the DualShock 4's light bar that flashes on every syllable. Finally, the character design is superb; in many ways, Red is a protagonist unlike any you've ever seen. The Process are a unique, visually appealing enemy presence; they appear to be organic to the world of Cloudbank, but they still have a vaguely sterile, alien look to them.
Transistor also follows Bastion in its pitch perfect sound design. On top of its incredibly wistful, melancholic voice acting, Transistor sees the return of composer/singer duo Darren Korb and Ashley Barrett for another amazing, layered soundtrack. I particularly like how the music figures into the gameplay; when Red is running around in real time, the music plays in full force. However, when she stops time using the Turn mechanic, the music is muffled, allowing Barrett's beautiful singing voice to take center stage.