From the opening cinematic, Resident Evil 6 automatically gets your adrenaline pumping. Just the thought of uncontrollable zombies approaching can get your heart throbbing while playing in the dark, but the back and forth between the cutscenes and playable portions of the game definitely keeps your blood pressure high in the beginning.
In-game, zombie models are nothing short of outstanding. The variety of characters works well, and the specialized mutations are generally immediately recognizable nine times out of ten. Don’t forget the gore. No undead game would be complete without a certain amount of disgust. RE6 doesn’t disappoint.
The environments also lend to the overall atmosphere of the game and the gameplay. Lighting in the game is outstanding, helping to lead the eye where necessary and conceal walkers in just the right way. The only issue that I had was with the bloom from reflected objects being far too overwhelming.
Perhaps even more important than the visuals, the audio of any horror game has to both instill fear and give clues as to upcoming action. Again, Resident Evil 6 doesn’t disappoint. From ever off-screen zombie moans to the eeriness of other background elements, the game draws you in and keeps you there.