Quick attacks, heavy attacks, projectile attacks, grappling attacks, pouncing attacks. Just about everything that
Shank was known for makes a return for
Shank 2. So much, in fact, that sometimes you might fool yourself into thinking you're playing some lesser-known levels from the first game. As mentioned before though, there are a few improvements to the combat system that are well worth noting.
The most obvious of these improvements is the counterattack. Once you've sufficiently worn down an enemy, you can wait for him/her to launch an attack. Provided it's the right kind of attack, a "!" will appear over the enemy's head. Pressing the grab button (Right Trigger) will have Shank turn the enemy's weapon against them for a quick and brutal kill. There isn't much depth to this mechanic, but the option is certainly nice.
Another improvement is in the evasive maneuver. Dodging in Shank was a pain in the ass and usually didn't help much. Shank doesn't exactly fly across the screen this time around, but at least his dodges aren't a measly three feet. And it's all as easy as flicking the Right Analog Stick.
Shank 2 is a better game than Shank, but not by a whole lot. It's still very much an example of style over substance and doesn't offer enough depth for average action fans to really sink their teeth into. Combine that with the general brevity of the experience and we're still left with a game that is difficult to recommend to everyone.