Dino Strike is a simple, on-rails shooter. With the Wii-motes, aiming and firing is pretty natural. You also have the option to dual-wield remotes, which helps immensely. It really does double your firepower. It also seems to be the only control scheme the game was really designed for. That's a shame because you've got a big "Compatible with Wii Zapper" sticker on the front of the box. It is possible to single wield the Wii Zapper fairly well, but because the reload button (A) is on top of the controller, it's very awkward. I found myself using a second hand. And, of course, if you need two hands already, chances are you're not going to get the dual-wield scheme to work in this situation.
Multiplayer modes also help out immensely, but the game limits you to only two dual-wielding hotshots at a time. Otherwise you can have four single guns aimed at a screen at once. But come on, if you could really bring together eight guns on the screen at once, you know that'd be such an unfair, and hilarious dino slaughtering time. Whatever the limit for connected controllers on the Wii, that should totally be an option. I'd buy this game for a crosshair-covered screen of chaos.
The hit-boxes for the dino adversaries seem a bit off as well. It's the classic, "I KNOW I HIT HIM!!" scenario over and over again. After a while, you just sort of resign yourself to missing a few shots ever so often.
I do what I can to make reviews entertaining, but I can't do much for this game. Dino Strike is just not a great game. It's laughably short: you can easily finish the game in an afternoon. Besides that, it's dull, repetitive, and really not that interesting even for dinosaur fanatics. Heck, the dinosaur species aren't even all identified in the game, and there are only five of them! This is just not a game I can recommend unless... I'm sorry I can't think of an "unless" for this game either. I can say that Dino Strike is a game that lets you shoot dinosaurs, there you go.