Naughty Bear's premise drives the entire game, and that includes the game's visuals. This comes at the expense of the game's potential technical prowess, but that's not the only visual drawback. Naughty Bear's camera system is stubborn and occasionally nauseating. There are also a number of clipping issues that threaten the immersion factor, as well. This is topped off by the almost complete lack of variety in the level design. On to the good side of things. The animation work is decent; kill animations are entertaining, though they become stale too early. The presentation isn't bad either; there's a fluffy yarn-and-lace aesthetic to the Menu screens, and everything seems designed to be cuddly. I particularly like the title screen, which occasionally flashes (for a split second) to a washed-out sepia and crimson color scheme. This really hammers home the off-kilter insanity vibe the development team is clearly going for.
If you at least know the premise behind Naughty Bear, you've probably got a good idea of what kind of sounds you'll hear. At first, the soundtrack sounds like it belongs on a children's program, but the heavy use of portamento and distortion goes a long way in establishing the "something's not right" feel of the game. The smarmy narrator eggs Naughty Bear on at every opportunity, and he calls out each special action with gusto. The rest of the voice acting is minimal; by that, I mean there's no discernible speech. The other bears simply chatter amongst themselves, provided they're not screaming in terror as a result of Naughty's murderous benders. Each bear type squeaks gibberish, but as you'd expect, cops sound different from zombears and ninja bears. It's creative.