For many gamers, comparing the graphical quality of real-time strategy (RTS) games to other games on the market is laughable. In general, because of the smaller scale of the units and the amount of action that can be taking place on a single screen, the quality of the game graphics becomes a reasonable trade-off for better gameplay. Lately, bolstered by the increased capabilities of computers and consoles, this paradigm has begun to change. Games, such as the recently released
Halo Wars, have demonstrated that RTS games can be rendered beautifully while still producing the gameplay expected.
Supreme Commander 2 continues this trend, offering some impressive visuals that gamers, if they have a moment during the faced-paced action, are sure to appreciate. Not to mislead, gamers should not expect the
Final Fantasy XIII-esque ultra-realistic graphics, but
Supreme Commander 2 marks a decided step up from previous generations of RTS games.
Where graphics have long been of lesser importance in RTS games, sound effects and music have made up for the shortcomings of their sensory brethren. Thankfully, the audio aspect of Supreme Commander 2 does not suffer from the increase in attention that the visual components received. While nothing groundbreaking, the sounds of battle are all high quality, with great acoustical variance attributed to the various types of weapons fire, building mechanics and unit movement. In addition, the actors portraying the main characters do a fine job of making their parts believable. As a package, the graphics and sounds of Supreme Commander 2 put it squarely in the upper echelon of RTS games.