Vandal Hearts: Flames of Judgment has an odd mashup of art styles that may work for some people, and may turn some totally off. It's as if someone rendered some CG lighting on top of hand drawn artwork for the character portraits. The lighting is harsh, and in odd colors. If the weird lighting were taken away, the artwork's charm would probably show through a lot better. In fact, the rough line sketches that are displayed during loading screens are a lot more interesting and fluid than the art you'll find anywhere else in the game. There's also the odd proportion that may make things strange. It seems like everyone is 3 feet tall. Perhaps this is a part of the
Vandal Hearts world, but I have not been able to find anything in the lore that specifically says this. Of course, this is all related to the character portraits and the cinema scenes. The main game features 3D rendered characters. These are nothing spectacular, but they are clean and well done.
The game's soundtrack is typical RPG fare. Flutes and wind instruments give you quaint town background music, and things pick up a bit during battles. Sometimes the background music doesn't change when you might think it's appropriate. For example, when your party is cornered by a powerful enemy and you're still listening to the laid back town music, it's a little anticlimactic.