When it comes to technical prowess, you've seen better-looking games than Gyromancer. However, I didn't dock any points from the final score based on that -- puzzle games find their own ways to visually impress. That's where the art comes in. There may not be anything in the way of animation, but the still images of characters and monsters look really fantastic. It's soft and dark at the same time, but make no mistake, none of it is ugly. Watching gems explode in different ways never gets old, even if you're on the receiving end of a devastating attack.
Gyromancer doesn't sound quite as nice as it looks, but you won't be racing to mute your television. The music doesn't leave a very good first impression; the very first thing you'll hear is an aimless bagpipe melody that is drowned out by the main theme after about five seconds. You'll soon forget about it, though. Battle themes (especially boss themes) feel like they've been developed specifically for an epic role-playing game. Granted, nobody should be expecting the brilliance of a Nobuo Uematsu (Final Fantasy) or Yoko Shimomura (Kingdom Hearts) soundtrack, but this one gets the job done. If Puzzle Quest's stock fantasy music got on your nerves, don't worry: Gyromancer's soundtrack won't bore you. Voice acting might have been nice, but I'm not sure anyone would want to hear all that archaic dialogue coming through their speakers.