NERF "N-Strike" Elite puts you in the shoes of a group of kids who are fighting against the robot leader B.O.B.'s minions. B.O.B.'s minions are all robots - NERF dart-launching robots. The kids take it all very seriously, even though it's a war entirely fought with foam. I take it all as a day of role-play that everyone eventually got
very deep into.
The main story follows the kids' journey to the center of the robot base in their attempt to take down B.O.B. once and for all. This game is actually a sequel to the first bundled gun and game which was just called NERF-N-Strike. It's not really necessary to know the original story since it's easy enough to grasp the concept that these kids are part of an "elite" NERF team and they want to take out the big, bad robot leader.
The Story Mode will take you through several levels with similar waves of robot enemies. You don't really get much in the way of variety until the very latest levels, where you get to fight everything from juggernauts, digging robots called predators, and some very annoying slime monsters. Depending on the character you choose, you'll have access to different NERF guns. Some characters have weapons that favor explosive firepower, while some favor speed or distance. As everything is on rails, the Nunchuk attachment is not used to control your character, and all you have to do is point and shoot.
Throughout the game, there are areas that call for you to use the clear red visor on your gun. The game calls it "Red Reveal" and it should be familiar to anyone who's spent some time playing with those prizes in kid's cereal boxes. Basically, the red filter makes certain areas on enemies or secret panels look brighter so that you know what to hit. Luckily, there are only a few times that you're asked to use this, since it can wear your eyes out having to squint and look through the visor. Some panels reveal codes that you can later input for extra weapons or other bonuses. Other, more immediate uses for the Red Reveal are to find the weak points on enemies and to open up bonus containers.
When you're done with the main story, you can go back through the game to collect points for powerups and new weapons, or you can try the Blasting Range stage where the goal is to gain as many points as possible in a limited time frame. Here, you can choose from 16 different guns, but there is only one Blasting Range stage, so things can get dull rather quickly.