Nikopol takes on a first-person perspective in a dark, grimy future with sets that look like they could have come from Blade Runner, and the game's presentation (both audio and visual) convey this setting really well. Between the main character's dilapidated apartment or the rundown streets and the constant background announcements about new laws or watchdog programs (designed to keep the public safe of course), in just the first few opening locations, you know exactly the type of world you have just hurled yourself into.
The game's voice acting isn't too bad. The main character, Nikopol, has a fairly calming voice that seems a bit introspective, which is nice since most of the time he is talking to himself/the player about the objects you are clicking on and trying to interact with. But I found it odd when he would use the same voice while talking to an NPC. During these events, it really felt like the NPC would say something, Nikopol would think something and the NPC would go on as if he heard him. Like I said, this is mostly due to the tone of the actor's voice and the fact that his inner-voice and the one he used to talk to people didn't really differ all that much. At least not as far as I can tell.