Endless Frontier looks better during battles than it does during exploration, a trait that is indicative of the entire experience. In-battle, characters are huge and fluidly animated. As they cycle through combos, characters show off a variety of different attack types that flow seamlessly from one to another. Animations become even more intricate during special attacks. It gets to the point where you want to use as many specials as possible just to see them in motion. The rest of the visuals aren't as impressive. The overworld map looks like a throwback to SNES era RPGs. Everything is flat and made up for a few look-a-like tile sets. If the battle animations weren't so impressive, I would probably be a little more forgiving of the overworld areas, but that isn't the case.
The game comes packaged with a sampler soundtrack, and if it weren't for the CD, I don't think I would have appreciated the Endless Frontier's soundtrack as much. The soundtrack offers a variety of tracks, some of which are remixes of themes from previous games in the series. All of the Japanese voice tracks are left intact, which should make purists happy. However, voices only play during battles, so non-Japanese speaking fans have nothing to worry about.