With the top down view, it can be difficult to tell what some of the monsters are supposed to be. Bats are pretty straight forward, but some of the zombie or skeleton creatures are a little difficult to make out. You probably won't care about this too much with the pace of the game. All the same, don't expect spectacular end-bosses or intricate level design. Still, there are some pretty decent fire and smoke cloud effects. There's also the strange random effect of a large face or a ghostly pair of eyes coming straight out of the screen toward you. I guess this is supposed to keep the player jumpy, but it just feels really weird.
Larva Mortus is infused with a bit of artwork during its sparse cut scenes. These are short scenes with animation that usually amounts to no more than a slow zoom on a dark and dreary scene. Again, it's nothing compelling. Music and other sound effects are equally cheesy and generic, though the repetitive death cries of enemies can be satisfying on some level. The story is the most basic pared down elements of the horror genre as well: treasure hunters find an artifact of some evil portent, end up with curse, monsters arise, etc.