With few exceptions, the touch controls are implemented well. Certain games have a right-hand bias, putting the touch control in the right side but leaving some critical information on the left side, where it is obscured by your hand if you happen to be a southpaw. Nothing was especially tight, but only the stirring/mixing games felt downright broken. Trying several ways, these mini-games never seemed to come together with consistency. There are rarely games that require anything other than the stylus for control, which makes for an easy learning curve. Execution in these games is where you'll find
Beach Party Cook-Off falter. The level of creativity and diversity is fairly low here. Each mini-game requires exactly one type of control, meaning that you never get the experience of combining types of control or working through an entire recipe. Each process in a recipe is broken up, resulting in lots of relatively boring sawing and cutting sequences you'll do over and over. As you play a while, you realize you are doing this repetition with different ingredients because you are prepping multiple dishes, but the game does a poor job of putting everything into context.
As a pure game, SpongeBob Vs. The Big One: Beach Party Cook-Off does a decent job, but nothing great. It will fall into the hands of SpongeBob fans, that we can assume will not care as much about the details, as long as they get to mess around with their favorite characters. It isn't like a huge cast of characters appears in the game, and there certainly aren't controllable characters as we've had in past games. The decision to place this year's gaming entry for the SpongeBob franchise in the Cooking category was unfortunate. As much as we cringe like a dog about to be spanked for making a mess on the carpet when we see a new 3D Platformer spawned by some television or movie franchise, we'd rather take our chances than be stuck in a tedious plodder like Beach Party Cook-Off.