In the pros column for Trackmania DS is speed. This is a title where everything moves quickly and there's no delay waiting for loading screens. The scaled-back interface keeps your eyes on the road ahead, which is important considering the amount of technical driving you'll need to do in order to pull out a gold medal. The tracks are not greatly adorned and can have as many or as few competitors on them as you choose. Racing against the gold-medal pacer car is all that really matters, and when you're in the lead, it's a bit lonely. There isn't much eye candy around the track. The Trackmania stock-in-trade is racing outrageous "couldn't exist in real life" tracks, which helps it stand out against racing games that clutter the track with eye candy, but feature the same basic track geometry we've seen a million times before. This game's true nature is pedal-to-the-metal racing with a technical focus. There are several unique but forgettable musical themes woven into each of the game's stages that sound vaguely related to the place setting. Racing on the Desert tracks, for instance, carries with it some kind of rambling, twangy zydeco tune that will have you stabbing at the volume controls within a few heartbeats of starting a race.
The visual shortcomings of Trackmania DS may just be the DS hitting its practical limit for graphics. Compared to the version of Trackmania that fans have been playing online, this looks like a tech demo. DS veterans will find the interface on par with most other racing games released in the last year, but there's certainly nothing here to write home about from a presentation standpoint. Most disappointing is some seriously generic design for the vehicles. Other than livery options, there's exactly one type of vehicle per stage, for a grand total of three vehicle styles. Lack of variety wouldn't be a deal-breaker if the vehicles fell less in the Kart Racing school of design...