Sniper: Art of Victory, for the most part, plays just as its title suggests. You are a WWII sniper on the side of the alliance against the Nazi regime, and it is up to you to lead your team through hostile enemy territory. Along the way, you will have to infiltrate enemy lines and take out your adversaries who stand in key positions so that your approaching army can safely pass. A number of enemies await, from snipers on hillsides and building tops, to ground patrols that will take you out if you get too close.
As its name implies, the best way to take out the enemy is from a distance with your sniper rifle. During your progression, the in-game map will update (although slowly sometimes) with current objectives and sniper points for you to gain a better view of your targets. You can certainly go running into situations with one of your other guns blazing, but this is usually a death trap, requiring a restart from the last auto-save. As a sniper, however, you'll do well to pay attention to your surroundings, generally looking for high locations to get a better view of the area.
Sniping does require you to be precise, yet the aiming (especially in the harder difficulty setting) doesn't actually feel all that precise. While looking through your scope, you will see different meters that represent your accuracy. The first is the wind, which tends to flare up at the most inopportune times, yet is still somewhat predictable. The second source of instability is that of the heart rate. If you happen to sprint before activating your scope, you'll be unable to control for a set amount of time. The final stat that affects your shot is the distance. From close range, picking off enemies is no problem, but from afar, you really have to account for a drop in the trajectory of your bullet.
While the gameplay is actually entertaining, it's not to say that Sniper: Art of Victory isn't without its problems. There were a few times when I actually got stuck on geometry and invisible walls, causing me to restart from my last save. Switching weapons also caused problems. While it felt like the mouse wheel scrolling was backwards, the main issue was that pressing the numbers on the keyboard didn't work the way it should.