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The Political Machine 2008

Score: 77%
ESRB: Everyone 10+
Publisher: Stardock
Developer: Stardock
Media: DVD/1
Players: 1 - 2
Genre: Strategy

Graphics & Sound:

As interesting as politics are, you hardly ever see a game focused on them where you aren't a General helping to install a new regime or some sort of assassin/super soldier working to topple one. The Political Machine 2008 takes neither approach and lets you see if you have what it takes to run for President.

The Political Machine 2008 features a stylized, 3D version of the United States populated by equally stylized versions of the real candidates that resemble a cross between Miis and bobble-heads. Its odd seeing big head versions of Obama and McCain (and even odder seeing a smiling Hillary Clinton) running around, but all are easily identifiable and get the point across. The only glaring issue visually is that things tend to get cluttered, so it can be hard to see what is going on in each state - especially in smaller ones.

The visuals are complimented by a few sound effects and music, though they really just serve as background noise.


Gameplay:

The Political Machine 2008 could be considered a "Madden"-ized version of the US election system. Although it does a pretty good and realistic job at recreating the process, it isn't an exact simulation of the entire process - just the more interesting parts. It gives you the stuff that actually matters and sidesteps the other "things" that usually get pulled into the mix.

After choosing from one of the current candidates (including ones who have long pulled out of the race), you start out in your candidate's home state 41 weeks off the general election and make a run for the nation's top job. If you're like me and not all that happy about your crop of choices for this election, you can always create your own. The process looks limited at first glance, but it's something that never really stops. When you first create your Presidential hopeful, you are limited to a few points to allocate towards your political viewpoints. Once on the campaign trail, you'll earn boost to different views based on what you do during the campaign. This creates a neat dynamic since you essentially have to think how your candidate would.

Although the current election is the game's primary focus, The Political Machine 2008 also includes other "historic" campaigns to play through. There's the 1860 election as well as one that takes place in a D- Geography student's version of Europe or even run for control of the Dregin Empire. Though it's fun running through the current cycle, the additional campaigns are a little more enjoyable, mostly because you have to do a little more research and you also learn something along the way (well... if you're playing the US elections anyway).

The inclusion of alternate campaigns also made me wonder about the game's feasibility as a learning tool. It isn't a hardcore simulation, but it puts enough of the mechanics into play that you can get a feel for how things work. Having students run for command of an alien empire might not be a bad way to get them interested and I found myself consulting my former History teacher mom about some of the 1860 issues.


Difficulty:

The key to a successful campaign is knowing the issues. If you keep up with the news, it shouldn't take you long to figure out how to run a good campaign. Otherwise, you might find yourself calling for gay marriage in the Bible Belt. You also have pick and choose your issues, which is a handy tactic when trying to run a lesser-known candidate. The catch is that if you only stick to smaller, unaddressed issues, you'll gain fervent support for that issue, but won't be able to gain enough support for a larger push... creating the next Ralph Nader in the process.

Knowing which issues float where also make things a little predictable, which is one of the game's major flaws. Even if you manage to run a great campaign, things always have a way of ending up the same way - which party controls the big states?


Game Mechanics:

Most of your play time is spent reading menus, charts and graphs in order to figure out how to get enough votes. Every state has its own political views, so the trick is addressing those viewpoints while not changing how other states see you. Each week you spend points trying to campaign in other states in order to win support; you can give speeches, place ads, fund-raise or build up political infrastructure. The final two elements are probably the most important to focus on. Everything has a price, so you need money if you want to run a strong campaign, while building up a strong infrastructure allows you to hire people to help your candidate gain awareness with people and wrap up key supporters.

The system works, though it becomes a bit formulaic regardless of which campaign you're running. Target the big states, get a headquarters down and then go for the smaller, undecided ones. There isn't much room to attempt anything different since the A.I. seems bent on running things at certain way... again, one of the side-effects of having a game based on a real process. Even though the issues and process remain the same, the alternate campaigns are more interesting because you're dealing with unknown variables.

Even in alternate campaigns, some of the issues are either too broad or there's little relation between them. Issues like "The Environment" take several little, yet vastly different issues and cluster them up into one issue, which really doesn't work. At the same time, you can support two issues that, in practice, would contradict each other. If a candidate is for more social programs then it's goofy that they'd also support lower taxes. There's no way to call out the other candidate, even when they blatantly flip-flop on issues from state to state.

Though it can get repetitive, The Political Machine 2008 is, like the real thing, still oddly addictive. It's nothing that will keep you playing for months on end, though for $20, it's a good deal for strategy fans who are in the political spirit.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows XP/ Vista; 1 GHz Pentium III or AMD equivalent; 512 MB RAM; 64 MB DirectX 9.0c compatible card.
 

Test System:



Windows Vista; 1.6 GHz Dual-Core processor; 2 Gig RAM; DVD drive; 120 GB HDD; GeForce Go7600; Cable Internet Connection

Nintendo DS Tamagotchi Connection: Corner Shop 3 Sony PlayStation 3 Wolf of the Battlefield: Commando 3

 
Game Vortex :: PSIllustrated