All right, here's a simple question. What do you expect from
Armored Core 2: Another Age? If you said, 'The same sort of stuff we've been seeing for years,' then you're right on the money. Right down to the lack of analog support (damn you, From, damn you!),
Another Age is yet another entry in the longstanding
Armored Core series. Whether that's good or bad depends on your personal tastes, and the
AC games are a series that tend to polarize people. Either they hate 'em or they love 'em, and there's not much in-between.
For those of you that have been sitting under the proverbial rock for the past five years or so, Armored Core is all about robots. You can build them and set them up just about every way that you like. The PlayStation sported three different games in the series, all using the same engine but all standing along as separate products if you so choose; Armored Core 2: Another Age is the second game in the PS2's series line, and as such does a lot of the same things that the other 'stand-along expansions' did.
One thing that Another Age definitely does for the better is adding missions. There are more missions in this game than you can shake a stick at, and it'll be many many hours before anyone completes them all. (One could say that part of the problem comes from the series' high level of difficulty, and that's certainly a part of it.) There are a number of different 'zones' that you can complete missions in, and you can do so when you like, switching between the areas to look for missions that suit your current monetary needs and combat abilities.
As always, you can plan to spend many, many hours in the shop and the garage, tweaking your robot to its maximum potential. There are roughly a zillion different parts to buy in the game, and the list only grows as the game goes along. Sheesh. There are enough different parts and pieces to your mech to make your head spin, and tweak-fiends will find hours of enjoyment.
Upon first boot, veterans may notice the lack of such longstanding traditions as the Mail and the Arena, but they're not really missed. There's the obligatory two-player modes, which are just as rocking as ever, and with the ever-larger levels of customization in the game you can expect to load out some crazy mechs and fight against your friends. It's a shame I can't import some of my mech designs from Master of Arena . . .