Sam & Max 203: Night of the Raving Dead, like most of the episodes, starts off just after the events of the previous game. Here Sam and Max have just returned from Easter Island where Max (who has already been declared President of the USA from a previous adventure), is now a High Priest.
No sooner does the duo get settled in when a zombie breaks in and steals their valued Hand of Jessie James and they get a phone call of rampant zombie attacks. So, of course, it is up to everyone's favorite pair of freelance police officers to solve this mystery and put everything right again... or at least slightly less wrong than it was when the game started.
In a very Sam & Max manner, the game will focus primarily in a remote location, this time an area of Germany known as Stuttgart, but there will also have to be a good bit of investigation that will have to take place on Sam and Max's own street. It seems that Sybil and Lincoln are still broken up, and Sybil is looking for new suitors, while Bosco has closed up shop and Flint Paper is out looking for him. While these events not only help with this individual episode's plot and puzzles, followers of the series will recognize these events as also being a part of the series' overarching storyline of relationships and crazy shop owners.
Eventually, the pair will find a castle in Stuttgart known as The Zombie Factory, and they will have to confront the emo vampire, Jurgen, in order to stop the zombie attacks. But of course, nothing is ever straightforward in this series as Sam and Max will have to enlist the help of old friends Bessie the Cow and Philo Pennyworth before the adventure is done.
As for this episode's driving-based mini-game, at some point, you will have to play a Paperboy-styled game that has you lobbing SOL discs (a new Internet Service Provider) at zombies standing on the side of the road. As always, this is a nice distraction that, while you will have to complete it once, you might find yourself playing a few more times before the game is over, just to distract yourself from some of the puzzles.