There are three different control schemes you'll be required to master in
Pursuit Force: Extreme Justice. Driving is the most common and you'll find all the major driving controls here, plus the option to shoot at targets or people targeting you. The vehicles are very responsive, especially the newer models. The missions that require you to damage a moving target are engaging but difficult. Getting out of the car and tooling around on foot is an option but not a great one since you typically get smashed as soon as you leave your cover. Dialing down the difficulty helps with this, but the fact is that there's typically a mob waiting for you outside and a bunch of police coming after you because of all those fancy weapons you carry around. There are first-person shooting levels on rails that put you in control of a big chain gun attached to a helicopter or vehicle. You don't have the freedom to just switch what you're doing; that's where scripting comes into play. After being plunked down into the action, you'll have to worry about enemy attacks. Enemies can take you out on foot, by car, or in the air. The unique thing that happens when you're in the car is that you can hit a button and launch yourself right onto another car, usually that of an enemy. This is a handy capture since you can get the weapons carried by the enemies and expose their evil plan.
The event-driven single-player mode is both good and bad for Pursuit Force: Extreme Justice. It's impossible to get lost or bored because something is always happening in the game. Missions are fast-paced, dense with action, but short enough to not make you suffer through replays. The checkpoint system is a great way to help players, especially kids, keep track of where they last were and what their new objectives are. It's not like you can get lost, since the whole game is largely on wheels. The Developer seems to have grasped that variety is the spice of life for our Pursuit Force heroes just as it is for us, but nobody likes wandering around a big, empty world. Items are in plentiful supply here and if you hijack an enemy's car, you'll often be able to snag his goodies. Some of the enemies are actually using better weapons, which nobody likes to see. If that weren't enough, you've got to settle the hash of this new manager responsible for leading benefits, but acting like he's running the entire company.
More of the same is a good thing for folks that loved the first flick. I count myself among fans, but not devotees of the first game. The outcome of this sequel is that new people will have a chance to inhabit the Pursuit Force universe. Better to be a gamer in that world than a pedestrian. They seem to be creamed constantly, have their cars broken into, and be shot at. The fact that they have such a cool, cool, demeanor just goes to show that they're the toughest by far in this brave new world. Now if the hero of the game can avenge his fiancee and continue meeting his obligations. He could go vigilante, but he needs his team of specialists and recruits, in order to succeed. You'll laugh at the corny dialogue, cry when you find out how difficult it is to move through certain parts of the game, and shout at the fast-paced action here. It would have been better with more robust multiplayer, and it needed a tweaked level of difficulty to accommodate newer gamers. In all other respects, it continues to be fun and original, with the dream match-up being a match of Pursuit Force versus GTA. Maybe someday...