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Shadowgrounds: Survivor

Score: 88%
ESRB: Mature
Publisher: Meridian4
Developer: Frozenbyte
Media: Download/1
Players: 1 - 2
Genre: Action/ Shooter

Graphics & Sound:

Presentation was a real high point for the original Shadowgrounds, and is something that carries through to the sequel. While the top-down perspective doesn't allow for "jump scares," the overall atmosphere is still dark and pretty creepy. It never gets to the point where you are scared out of your mind, but there are enough dark areas to build up a nice bit of tension - especially when enemies begin to pour out of dark corners. Unlike the previous game, environments are a little more varied. While you'll still see a number of metal-plated corridors, some levels also take place outside and displace some nice snow and rain effects.

Though lacking in variety, enemies look great. You are first introduced to low-level enemies that resemble face-huggers and some sort of mutated roach and then shown higher-level guys with cybernetic implants and huge guns that look like they stepped right out of the original Doom. Characters resemble the characters from Team Fortress 2, though with a slightly more refined look that takes away some of the cartoon look.

Audio helps to play up the game's atmosphere. Music is low-key and sometimes barely noticeable over the sounds of gunfire and explosions that ring out most of the time. Although it sounds a little stiff in some areas, the voicework is generally pretty good. It isn't award-winning stuff, but there's a noticeable effort to give each of the characters their own personality.


Gameplay:

Shadowgrounds: Survivor makes few indications that it is anything other than an action-driven shooter. There are no half-assed puzzle sequences or hastily thrown together driving sequences - it is a game where you enter a room loaded with ammo and can expect to use it all before exiting.

Like its predecessor, Survivor takes place after an alien attack on one of Jupiter's moons. While the first game featured one character, Survivor gives you three slightly different characters to play as, each with their own mission goals and slightly different play styles. The first of the trio is a marine whose specialty is long-range combat, a trait most of his missions play towards. The second, a mysterious old man, is similar to the marine, only with a focus on heavy weapons like flame throwers and turrets. The last, a female special ops soldier, is perhaps the most different of the group. While the other two can take on any large horde with bullet-spitting weapons, the infiltrator requires a little more planning. Though she packs an extremely powerful rail-gun and toxic darts, the long reload time and slow-action of the poisons require a little more mobility.

Regardless of adjustments to play style, the core gameplay remains the same for each character. Goals are transparent and typically involve getting from one end of a level to the other. The focus is purely on action with the only puzzles being the decision of which weapon kills each enemy the fastest and which in the group presents the greatest threat. It is basic, "check your brain at the door" gameplay, but it makes for an incredibly fun experience.

As great a job as Survivor does at pulling you into the experience, the game falls back on a few videogame clichés that break the immersion. The most common are "magic" barriers that appear during boss battles to keep you pinned into an area. If the barriers were something like security doors, then it would be as bad; however, there's something about the sudden appearance of glowing barriers that feels cheap. Though not as noticeable, there are also a few instances of health and ammo packs re-appearing, which removes some of the tension the game does a great job at creating.

Outside the main campaign, Survivor also offers a Survivor Mode which pits you against an endless army of enemies. There's no way to "beat" the mode; instead, your job is to survive as long as you can. Several secrets are also hidden in each level which unlock cheats that help add some replay value.


Difficulty:

Shadowgrounds: Survivor is a well balanced game. The first few minutes are tough, though once you get the hang of the controls and the general gameplay, it feels great - perhaps a little easy. Then the game goes and introduces another character. The controls and underlying mechanics are familiar, but the minor nuances of their style require an adjustment. This goes on until you've encountered all three characters. From then on, gameplay isn't incredibly challenging except for a few onslaught areas where you are besieged by hundreds of enemies at once.

Part of the reason behind Survivor's less-than-challenging gameplay is the overly generous weapon upgrades system. Enemies drop gears which can be spent on upgrades for your weapon. Each weapon can be upgraded three times. Upgrades aren't cheap, but gears drop more frequently than they probably should, so it isn't hard to quickly max out a weapon.


Game Mechanics:

Much like the gameplay, controls are very straightforward and easy to adjust to. The familiar WASD movement and mouse aim system is used. A few other keyboard commands are used, the most frequent being (E) to use items and (R) to reload. Commands can be remapped, which provides for a good bit of flexibility. Aiming with the mouse is really just about pointing in a direction and shooting, though a "Freelook" option can be flipped on, which offers a little more freedom and mobility. However, the game is playable with the option turned off.

Although a simple shooter, Shadowgrounds: Survivor also features a simple leveling system. The system is similar to the weapon upgrade system, only instead of spending gears you're using skill points that are earned for reaching levels. Like weapons, each character has their own unique skills, though they also share a common set, like extra health and auto-use healing packs. The system isn't as generous as the weapon upgrade system, due in large part to the use of an experience cap on certain levels. Like the glowing barriers, the experience cap feels artificial and a bit cheap - especially when you hit the cap early in the level.

Even with its smaller issues, Shadowgrounds: Survivor is a fantastic game that deserves more attention that it is getting. Even if you weren't a fan of first game, Shadowgrounds: Survivor is worth giving a try if you're in the market for a fun, inexpensive, shooter experience.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows XP/Vista; Pentium 1.5 GHz; DirectX 9.0c; 512 MB RAM; 1 GB HDD space; Direct 3D 128MB VRAM; DirectX-compliant Sound Card
 

Test System:



Windows Vista; 1.6 GHz Dual-Core processor; 2 Gig RAM; DVD drive; 120 GB HDD; GeForce Go7600

Windows Gravity Core Microsoft Xbox 360 Boogie Bunnies

 
Game Vortex :: PSIllustrated