Need for Speed: Prostreet was a fun and very playable game, but it was definitely not without its problems. The limitation of 20 layers of vinyl and 20 layers of decals was a bit of a limitation for tweakers (and artists) out there who loved the customization allowed by
Forza 2. You can still make some cool looking cars, but you've got to be more creative. Unfortunately, even the car "blueprints" you can make are considerably more difficult to spread around than in
Forza 2. There is no auction in which to sell off your designs; instead, you'll have to choose to share them with your friends. If you don't have friends that play
Prostreet and you're not big on trying to make new friends, you won't be able to do much with the sharing feature.
One of the things that really puzzled me was the amount of time it takes to load in the car models. When selecting cars, I often would switch around the menus and select my cars without ever seeing them, since they were still loading. This seems strange, especially since Need for Speed: Prostreet has the 20/20 limitation on the vehicle graphics.
Further confusing me was the fact that at certain times, when things got really close and down-to-the wire, the game would slow down. I'm not talking about network lag, either; these were during single player games. It almost seemed like it could have been caused by the physics engine having to really work hard or something, but the slowdown caused by this lag tended to actually help me out a bit, by giving me a little extra time, hence making more accurate adjustments to my driving in those hairpin turns. Did this help my driving performance? Yes. So, is this a good thing? No; I would have preferred to sling out of the turn and into a wall than to have the game actually slow down. I was so hoping that the days of consoles lagging was behind us. Sigh.
Another minor yet persistently aggravating issue is some strange "bounce" and "flicker" display problems. Specifically, if you watch the animations that go on during race days at the menu screen, when the action loops, the cars do this weird "bounce" in unison, as if they were just "dropped-in" from ever-so-slightly-above the ground. Also, at the end of a race (especially noticeable at the end of drag races), your car will disappear and then reappear, in a single flicker. I chalked this up to some strange anomaly of a time issue the first couple of times I saw it. Then I came to realize it did it after every single race. Now, I have no idea why it's doing it or how the testers could have missed it. My assumption is that it was a documented bug, but that they didn't feel it was of high enough priority to fix it. Deadlines, you know.
All-in-all, Need for Speed: Prostreet is a fun game, but there is a lot of repetition. Although there is a slightly interesting story that goes on in the background, it can basically be ignored. Beyond the story, the game is a lot of track-bound racing in a variety of events. That's okay, though - racing games shouldn't have to offer a lot of variation. It's racing; if you like racing, you're likely to like Need for Speed: Prostreet. However, if you're a street-racing fan who likes the shady underground racing aspects of the rest of the series, you may want to rent this one before picking it up.