Not only are the visuals for
Spongebob: Atlantis Squarepantis odd, but the gameplay isn't all that straightforward either. When most games try to "transcend genres," they do it by mixing genres in new ways, but within the same gameplay model.
Atlantis Squarepantis, on the other hand, gives you full levels in each of the genres they want to touch on. Of the 18 levels, there are four types. There are levels where you drive a vehicle and try to shoot at various objects in order to get to the end in as little time as possible (there are items in these levels that can lower the clock that is ticking away, so even if you actually took 20 minutes to get through a level, it might only register as three).
Then there is the puzzle level where you have to navigate your characters through odd mazes using very specific types of movies (Spongebob can flip things, Patrick can throw things, etc.). Like the previous type, how well you score in the level is based on your completion time, and you can collect items in the level that reduce the time on the clock. The other two modes are a rail-shooter with a camera as your gun and Krabby Patties as a way to knock people out of your way (yes, just like Pokemon Snap), and a button-mashing rhythm game. The Pokemon Snap-like episodes were pretty fun because they had you roaming around a museum taking pictures of exhibits or Atlantis trying to plan out your escape. All the while, you have to knock out security guards or jellyfish or other people in order to get the best shot. The items that you really need to get pictures of have an indicator above them, while other hidden items will net you some bonus points. The rhythm games, on the other hand, were by far not my favorite - but then again, there is a reason why I have very few rhythm game reviews in my portfolio.
The story itself is very Spongebob-esque in that he and Patrick have stumbled upon the missing parts of an Atlantis Medallion that gives them passage to the lost city. Along the way, Plankton, Sandy, Mr. Krabs and Squidward will make their way into the city and you will play through the various types of levels with each of the characters, making the levels basically the same, but since each character has a slightly different skill set, the maze levels feel a little different each time.
I have to say, the approach of taking four different types of games and mixing them up in this fashion was pretty interesting. I can't think of that many other games that have done this and it was nice to see that Spongebob: Atlantis Squarepantis wasn't just another platformer like most of the games with this license.