Sam & Max 201: Ice Station Santa takes place, as you would expect, after the events of the first season. During your new adventure, you will run into several characters from previous games like Sybil, The Soda Poppers (now all ex-governors), Bosco and a few other familiar faces. This game starts off with the destructive duo having their normal day interrupted by a giant mechanical wind-up robot tearing up their building. It seems that for some reason, Santa has sent Sam and Max a Maimtron 9000 and the pair of freelance police have taken it upon themselves to find out exactly what has gone wrong with jolly old Saint Nick.
When the two characters reach the North Pole, they find Santa hold up in the back room with a shot gun pointed at anyone who moves. The only people who seem to know anything are the pair of elves that haven't been outsourced yet. You quickly deduce the fact that, somehow, Santa has been possessed by an evil spirit and Sam and Max have got to save Christmas.
During the events of Ice Station Santa, you will not only deliver strange presents to unsuspecting people, travel through time and search for the Four Horsemen Dolls, but as an added bonus, you will have to make an elf cry (well, Max saw it as a bonus anyway). Once again, a great storyline full of typical mayhem and destructive fun.
During your adventure, you will also run across a mini-game where you have to box rats with a little baby doll. This was a nice distraction for the part of the game it shows up in, so definitely look forward to some rampant, unnecessary violence, but then again, it wouldn't be a Sam & Max game without at least some rampant, unnecessary violence.