Table Tennis can't feature lots of sweeping vistas since the action takes place on a 9-foot table. Think about the level of detail surrounding the typical billiards videogame and you're right on track. What Rockstar did to make up for the lack of interesting background scenery is to create a rich audio environment. Play Table Tennis with your eyes closed and your ears will tell you there is a throng of folks cheering, booing, and chanting your name. The voice-acting done for the crowd is awesome, with strained shouts of encouragement and periodic chanting of your player's country or first name. The announcing is pretty dry, almost mechanical, and strictly limited to the score and turn. It would have improved things to feature more personality in the announcer's voice to match the crowd. The players are mute except for periodic grunts or groans on a difficult shot.
The focus on graphics appears to be in the table action and how the ball appears with each shot. Several camera angles are available that help customize the view. Special camera cut-ins and slo-mo effects happen automatically to feature particularly exciting volleys or single returns. In a long volley you'll also see the background lights dim and the music will start pumping more forcefully. Gamers not acquainted with Table Tennis that may be tempted to assume there isn't much excitement in popping a celluloid ball back and forth across a green table will be surprised at how much energy can be generated by fast-paced play coupled with mood lighting and techno music. A word about the techno... a little bit goes a long way. There are three pages of music credits in the Table Tennis game manual, but the musical palette is strangely sparse considering the huge list of songs. Perhaps Rockstar consumer focus-group testing showed that Table Tennis players prefer techno music over anything else.