The overall presentation is flat but there are some nice effects from special attacks the heroes in the game pull off. It's never boring to watch an enemy being punched up in the air and it isn't boring to jump up as Spidey and pound them a few times before planting them in the ground with a killing blow. The character animations are cool enough but they can't compete with such a drab backdrop. There are good voiceovers during the game when certain events are triggered. There are cut-scenes that don't "cut it" at certain major transitions. The dialog in these sequences is funny, well-written stuff. Spider-Man and other characters deliver the kind of lines you'd expect them to from being familiar with their style in the comic books. The downer is that the cut-scenes are static images with some panning and window dressing to suggest motion. The lack of sophistication here makes Spider-Man: Friend or Foe feel like it's already expecting to land in the bargain bin. Nothing featuring these characters should feature less than top-notch design. When it works, as was the case with Marvel Ultimate Alliance, the fans go crazy and the game gets accolades. Few accolades are likely at this point with Spider-Man: Friend or Foe because it just feels unfinished and half baked.