Much like the recently released
Warhawk,
Lair makes use of the SIXAXIS' motion-based system to control your dragon. Unlike
Warhawk, however,
Lair restricts you to only using the SIXAXIS, which wouldn't be such a bad thing if they actually worked better.
On a more basic level, the controls aren't that bad. Performing simple actions like turning and pointing your dragon in the right direction are fairly easy to pull off once you get used to holding the controller parallel to the floor. Admittedly, it isn't the most comfortable or natural way to hold the controller, but it works. Problems begin to pop-up when performing anything other than a basic maneuver. The most problematic of moves is the 180 degree turn, which is supposed to be activated by pushing the controller forward, then jerking it back quickly. This move is only likely to work a quarter of the time since most of the time, you'll send your dragon surging forward - which is activated by pushing the controller forward.
Control issues are compounded when trying to do anything else in the game. Targeting is all over the place; sometimes you'll target enemies with no problem, but at others you'll target someone else entirely - even if the target is right in front of you. Even worse, the targeting system will sometimes pick up on items towards the edge of the screen, sending the camera into an awkward tizzy.
The thing about Lair is that a majority of its problems could have easily been fixed by making the tilt-controls optional rather than mandatory. However, this isn't an option and in the end, it holds back what would otherwise be a good game.