Anyone pointing fingers at the premise of
Escape from Bug Island must immediately go back to titles like
Dino Crisis and other
Resident Evil imitators and point out to me how they were any different. Improbable scenarios and fantastic enemies were standard in all these games. The difference between older classics and something new like
Resident Evil 4 is all in pacing and control. The stories are feeble through and through, but can be overcome with sufficient action and good suspense.
Escape from Bug Island is lacking on both counts.
The game begins after you have landed on a strange island with a bug-crazy girl and a gun-crazy tough. Why this band of three went adventuring is unknown, but the girl at least has a legitimate reason to be on the island. For someone that loves bugs, this place is a paradise. Massive specimens of creepy and crawly abound on Bug Island. Rather than study the bugs by day and retreat to the safety of a nice boat by night, as I would do, these three decide to make camp. They camp out among the ruins of a small settlement, wiped out by a tsunami. Camping in the middle of deserted cabins would not be my cup of tea, but it floats the boats of these kids. Soon the girl wanders off, the guy with the gun leaves and you realize that you are now playing in the shoes of the pathetic kid that couldn't work up nerve to approach the girl. After a brief tutorial on controls, you are off in the woods on your own to explore the island and find your friends.
Exploring is an adventure since the majority of the island is shrouded in darkness. You find a nice flashlight to illuminate your surroundings and then realize that giant bugs are being attracted to the light. Change of plan, right? Turn off the light and grope your way around to see what you can see. Pick up items, explore, and occasionally battle giant bugs. Sounds easy when I put it like that, eh?