In this version of
Shadowrun, magic has just been reintroduced into the world. There are two factions locked in a battle over the return of magic. RNA Global seeks to control magic like a commodity that can be processed and canned for anyone who can afford it. Then there is the Lineage that fights for the magic to exist in the world without being controlled by anyone. These forces are here in Santos to find and fight over the artifact. And, then they shoot each other, that's it.
The entire game is LIVE multiplayer only. Over a decade worth of material, literature, and game design for that matter and we get "shoot the other guy." Now don't get me too wrong, in my opinion they may only have half of a game here, but they have done a lot of work on that half of the game. Step away from what I feel is the stripping of a great game down to nothingness and only looking at the multiplayer experience, and then Shadowrun has some great things going for it.
The place to begin, like any game, is the tutorial. There is quite a bit of material to get through here. Over these tutorials, they explain the difference between tech, magic, race and abilities. They not only hand walk you through the skills, they give you an opportunity to use what you have learned in bot matches with some decent A.I. opponents. Do not take these lessons lightly, because they are the only step between you and getting owned online. In most cases, you have many hours of single player to hone your skills; here, the tutorials and bot matches are all you have.
When you first enter into a match, you will be given an opportunity to purchase tech and magic for use in the match, very much the same as Counterstrike. You may not have enough money right off the bat to get every toy you want. Be patient, and more importantly, kill to earn the money you are going to need to beef up and come out victorious. There are a lot of weapons and combinations to figure out, so get in there and fight.