On top of an overall cleaner look, NCAA 08 features a new branching animation system that determines the best transitional animations to use in any given situation. You can break out of an animation at any time, resulting in a quicker pace and fewer unnatural "stutter stops" between animations. With the exception of a few stops when menus load, the game also runs at a relatively smooth 60 frames per second. The new set of animations and framerate are perfect for the new highlight replay system that lets you save highlights and store them in your personal vault.
Once again the ESPN Gameday team of Lee Corso, Brad Nessler and Kirk Herbstreit pick up announcing duties. While a few phrases have been added, the overall presentation is pretty much the same as past years. The trio does a pretty good job, though some of their comments will come at the oddest of times. Once, after playing a mostly air-based game, I broke off a twenty yard run on a busted fluke of a play, prompting Corso and Herbstreit to fawn over my "dominating" running performance. Whatever...
The only really noticeable change I found in the sound department popped up during the main menu. In past games your school's fight song would begin playing as soon as the game started. It's not a big issue in the long run, but having the Auburn (or worse, Alabama) fight song play in an LSU themed trophy room is wrong on too many levels. In the long run it isn't a big deal, though it is indicative of one of the game's bigger problems - lack of a college atmosphere. College football is all about tradition and pageantry, both of which are missing in NCAA 08. Team intros (which were present in past games) have been removed and though it might seem like a little thing, it something that is really important to college football fans. Sure, the stadiums and uniforms are accurate and will please fans; though the trade-off is a more generic feel.