SSX Blur is the latest in a line of memorable games for other systems. The Wii version will stand out because of the control options, but it would be a great entry to the series even without the novel controls. The graphics are excellent and dispel the notion that the Wii is somehow inferior as a next-gen machine. The design of the courses has a big impact because the sense of elevation and speed is really hardwired into each run. Jumps feel like jumps and carving the side of a hill creates a perfect kind of giddy, adrenaline-pumped feeling. Coupled with incredible character animations for tricks and moves, wild fashions and board styles, and fast-loading levels... it all really shakes out to a pretty, pretty game. The music is also well done and fresh. Too often we play sports games with generic soundtracks that sound like the product of a beat machine and a noodling keyboardist in a one-hour session at union wages. Or, you get licensed music that you can take or leave from no-name artists destined for a bargain bin in a Sam Goody. SSX Blur provides really fresh and interesting music that fits the energetic pace of the game, but doesn't get in the way. A long list of top-shelf licensed music would be the best cherry on this sundae but we know that licensing costs money. I'm thinking about something in the realm of the many racing games with a virtual jukebox of hits, or something like Lumines that features a wide variety of original and licensed music to unlock.