On a technical level, Vegas looks slightly better than Ghost Recon: Advanced Warfighter, placing it among the 360’s graphical elite. Models are detailed and feature gear that looks exactly like their real-life versions. One of the things that really got me was seeing my character’s lips move while talking on the radio. You’ve also got some pretty cool particle effects and lighting.
However, technical details are only one part of what makes Vegas look so good. Except for Disney World, Las Vegas is one of America’s most recognizable landmarks. If something doesn’t look right, people will notice (and likely complain about it at GAF). While no real casinos appear in the game, the fictional ones retain some of the more notable details, such as the Bellagio’s fountain. The details go beyond outside appearances. Once inside, they are littered with little details like slot machines that spew tokens after being shot.
Sound is everything you would expect in a Tom Clancy title. Music has a big, action movie flair and gun sounds are loud and powerful. The voice work is pretty good, though a few of the terrorists sound like they are faking really bad accents. One of the cool things is the number of vocal cues used in each level. Teammates call out enemy positions and will even comment on your tactics if they aren’t sound.