Third party action and platforming perfection. When you think of the best in this category, you might think of a title like
Tomb Raider and you wouldn't be wrong. For those who like their game with a stronger dose of humor,
Root of Evil fits the bill nicely. The story - there actually is a story - revolves around an experiment gone wrong and an evil-bigger-than-evil unleashed. Death Jr., or DJ to his friends, is the cavalry. Or Pandora. The option to choose between these two characters immediately increases the replay value of
Root of Evil . Pandora has a wide range of attack options and can use a unique set of weapons. DJ's weapons are no less interesting - try the C4 Hamster, for example - and both characters have access to some common tools and attack combos.
Each level plays out in a similar fashion, which is about the only downside of the game. Rather than divert to other characters or mini-games and break up the action, there are just oodles of platforming action. Boss battles interspersed make for some good fun and I never approached boredom. There are constantly new platforming mechanics introduced along the way and the option to upgrade weapons and moves by collecting points keeps things fresh. The weapon upgrades also help to energize gameplay. If the single-player experience does start to drag, you can enlist a friend for multiplayer mayhem, but multiplayer isn't configured as a major part of the game. Replay value is definitely high when you take into account the option to play two different characters and upgrade with different weapons, but Root of Evil isn't going to keep you glued to your PSP for months trying to "crack the code." This is a jaunt for action/platforming types, and a well executed one.