Thousands of years ago, a great war took place. Dubbed “The Golem War”, this epic battle all but erased magic from the world, leaving humans the task of rebuilding society with technology and Enchanting, the last known form of magic.
You play as Atsuma, a would-be Enchanter studying at the University in Osaka. Atsuma isn’t the brightest or best of students; he causes trouble, sleeps through class and really doesn’t show the same dedication to the art as other students. What he does possess, however, is an enchanted right arm that has raised the attention of the school’s higher-ups, so they allow him to stay.
Before we move on, now is probably a good time to point out Atsuma’s other major skill, the ability to look the other way while his flaming gay friend, Makato, tries his hardest to flirt and bed down his best friend, Toya. Uncomfortable dialogue ensues, though only if you are really bothered by that kind of stuff; otherwise, it is pretty funny. Still, consider yourself warned…
Anyway, Enchanted Arms’ story centers on Atsuma’s arm and its connection to Golems, walking automations that are used as servants. Things are going along just fine until Atsuma unintentionally awakens the Queen of Ice, a legendary Devil Golem that once left the world in ruin. Not only does the Queen live out Makato’s dream of making Toya her slave, but she also goes and destroys Osaka as well. This lead’s Atsuma on a quest to hunt down the Queen as well as discovering more about his arm.
Enchanted Arms plays out like any other Japanese-styled RPG. The game follows a set, linear story that has you travelling to different locations around the world. Along the way, you’ll encounter random fights with enemies, uncover new abilities and treasures, reveal parts of the story and fight bosses.
Enchanted Arms does a fine job of hitting all of the right notes but, to quote our young hero, it “…just isn’t strong enough.” Story is interesting, but lacks the hook to really get you interested early on. On top of this, dialogue is too frequent and way too wordy. Things that could easily be said in a few lines are drawn out into long soliloquies. Also, the game is painfully linear and sometimes areas go on for longer than they probably should.
As you progress through the game you will also discover cores that are used to build weapons and new Golems. Once built, you can add Golems to your party, opening up new strategies. Golems are helpful, especially during certain boss battles, though once your non-Golem members level up, they become less useful.