EA has stepped up the gameplay of its
NHL series this year with the advent of the "Skill Stick." In layman’s terms, the developers have implemented a new way to control your skater with even more precision. In the same way that
NBA Live allows your controlled players precise actions related to the right analog stick, so does
NHL 07. The Skill Stick allows you total control, from slap shots and wrist shots, to the dekes that break you free. Unfortunately, the Skill Stick takes some getting used to (especially by default), which means a much higher learning curve for novices of hockey games. More on this later.
At the heart of the action, however, is the same old NHL that we’ve seen over the past few years, with the exception of the juiced-up graphics. But even with the beefy graphical content, it can’t make up for the gameplay modes, which are quite lacking. It’s true that you’ll be able to play 4-player action, or hit the ice for some 2-player action over Xbox Live. It’s also true that you’ll be able to take on the standard Exhibition and Dynasty matches, with the multiple seasons of Dynasty being the heart of NHL 07. What disappoints me greatly, however, is that NHL 07 really lacks the extras that you’d expect from such an otherwise triple-A title. The only real bonus modes come in the form of a World Tournament and the Dodge (Penalty) Shootout. I’m not necessarily expecting hockey with four-wheelers here, but some more mini-games, or possibly real-life past scenario recreations would have added so much more to an already good base.
On the ice, the play is fluid. I didn’t really notice any slowdown, and the action was smooth at all times. The computer A.I. is also well-done, as is the presentation of the game at hand. Still, NHL 07 could have had more. Seeing the same old cut scenes and other none game-specific pre-game presentations gets old while playing through the game season after season. Here’s to hopes that EA will up the ante by giving us something truly new next year.