Adding to my earlier sentiment about originality in design,
LocoRoco manages to be as strong a production as you're likely to play on PSP this year. The thought that went into the game shows in every level, and yet the driving principle is ridiculously simple. When bad Mojas invade a peaceful world and threaten the gentle
LocoRoco population, it falls on you to save the day. Instead of playing the part of some Super
LocoRoco or caped crusader,
LocoRoco puts you in the rather inconspicuous persona of The Planet. That's right... But you've played Planets before, haven't you? Planets can't do but a few things well, like rotate, storm and quake. So the controls are relatively scaled back. The shoulder buttons tilt the screen if pressed separately or can pop
LocoRoco up in the air when pressed simultaneously. The circle button splits the
LocoRoco into smaller pieces, assuming you have gathered more than a few together.
The point of each level is to help the LocoRoco increase their numbers by gathering berries and avoiding Mojas and various environmental hazards. There are very few things that will destroy a LocoRoco outright, but if the LocoRoco you gather are separated for very long, there is always a Moja lurking to snap up strays. When the goal is reached in a single level, you will hopefully have gathered 20 LocoRoco and some special items. The items will help you amass parts to build a home for the LocoRoco and also serve as currency for mini-games that can be unlocked during the game. At the end of each world (there are five total), you play through a spooky landscape that is crowded with Moja and features a boss. If you thought the regular Moja were tough... The levels are these crazy, well-built little puzzles, crafted with love and the mind of a scientist. There aren't enough mini-games but the replay value of the main game is very high. If there is a weakness in LocoRoco, it is the lack of change in pace from level to level. It's not that I felt bored, but the game was beaten quickly and could have used more segments that featured totally different gameplay, like the mini-games. Nitpicking, to be sure, because LocoRoco is close to a perfect production.