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Nancy Drew: Danger by Design

Score: 89%
ESRB: Everyone
Publisher: Atari
Developer: Her Interactive
Media: CD/2
Players: 1
Genre: Adventure/ Family/ Edutainment

Graphics & Sound:

Nancy Drew: Danger By Design is the fourteenth (!) installment of the Nancy Drew franchise in almost half as many years. And, believe it or not, the fifteenth, The Creature of Kapu Cave, is slated for release in October 2006 - which will put Her Interactive at the astonishing production rate of two Nancy Drew titles per year on the average.

In spite of this astounding speed and productivity, Her Interactive has obviously found a formula that works, and works well. The graphics in Danger By Design are very nice....if a little, well, formulaic. There are very few cut scenes, and little in the way of graphic innovation. But the locations are adequately detailed, if not noteworthily so. There are certainly no glitches or degradations anywhere in the graphic performance of the game, and that alone merits high marks. Danger By Design offers little in the area of spectacle, but it is a point-and-click, first-person adventure, and in that regard it is a solid game.

The music was designed by Kevin Manthei Music, and it is unobtrusive and pleasant. There are no profoundly annoying loops in the music, and on the whole, the mood of the melodies matches well with the content of the game.

Sound and effects were designed by Clatter and Din and Bill Corkery Productions, and in the main was adequate - pages turning sound richly like pages turning, Metro train noise sounds like a busy train. Especially fun is the decoder sound, which is mapped to the player's keyboard to make all the noises of a typewriter. On one point, however, I must dwell: in the photography darkroom puzzle, Nancy must develop photos entirely in the dark. If she spills something, the chemicals explode. This explosion sound is altogether too loud - I almost rattled a woofer getting through that puzzle. And, I have to point out that NPC French accents are at moments very silly. But these are generally exceptions; on the whole, the sound provided a good auditory experience.

Lani Minella, the voice of Nancy Drew for several of the titles including Danger By Design, merits a special mention here. She turns in a lively, realistic, and enjoyable performance as the plucky, young, intelligent Nancy Drew.


Gameplay:

Again, I must refer to the formulaic quality of Danger By Design. This is not necessarily a bad thing: when you find something that works, don't fix it. Her Interactive has found a solid gameplay framework to which they attach new storylines, textures, objects, and NPCs, and it is reliable. The rules of this game are clear and easy to deduce, while not detracting from its challenge. A majority of the puzzles were quite fun, and a number of them involved straight-up if/then logical propositions. If that sounds straightforward, it is - but it's not easy. The player is given all of the information necessary at all the right times to solve the puzzles - it is merely a matter of assimilating and processing that information well. There are a number of mini-games in Danger By Design, which I for one really appreciate - I get the best of both worlds: immersion in a narrative game and the non-commitment of a casual game, all at the same time.

The narrative involves a very interesting part of world history - that of the French Resistance during World War II, and some of the puzzles involve the player in historically real, if here fictionalized, situations. For instance, the player must use an "M-380" decoder to unscramble messages that a woman of the French Resistance used to hide artwork from the Nazis. I think this kind of gameplay is really important for at least two reasons: first, it teaches history and makes history accessible.

Second, the story centers around a woman of the French Resistance. Her Interactive is not only marketing these games to female players of a certain age, but they are also concerned to model positive female figures in their games; for this, the game gets high marks from me. In addition to modeling a heroine of the French Resistance, it is also the case that Minette, the neurotic, loopy fashion diva, actually designs clothing for women who are not the "standard" size 6. No scantily clad FPS and street-racing bimbos or bodacious Lara Croft here. I appreciate this very much.

On a far more specific note, while most of the puzzles were ideal in their conception and execution, I must complain again about the darkroom puzzle. Because the challenge is to move the photo paper from one tray to the next in the dark, one is reduced to eyeballing a spot on one's monitor and fixating on it when the lights go out. I imagine this is supposed to be an exercise in spatial relations, but it emerges as an entirely new twist on pixel hunting. I won't divulge how I actually got through this silly puzzle, but suffice it to say that my solution was at least as silly and involved a couple of pieces of Scotch tape.

What was lacking above all for me in Danger By Design is the sense of discovery for which I long in adventure games. Now, admittedly, this is not an altogether fair charge, because I was already familiar with the French Resistance and the catacombs underneath Paris. For players who are not familiar with these two historical features, Danger By Design offers many important and captivating discoveries. And even though I was familiar with the history, I nevertheless found the gameplay intriguing. I have, however, never been to Paris, and I would have enjoyed exploring the streets, buildings, catacombs, and other settings much more than the game allows. As it is, the game feels a little claustrophobic, as the player may only leave from one location to board the Metro promptly - and the animation for travel is only a line moving along on a map. Nonetheless, the recommended audience for the game - 10 to adult - is appropriate enough.


Difficulty:

Danger By Design is not difficult. The puzzles are challenging, but they do not trade on a gimmicky lack of information. I have already complained sufficiently about the darkroom puzzle, which qualifies as the most frustrating component of the game, in my view. I will admit that I visited the Her Interactive forums for cheats in a few places, but this is wholly because of laziness (and time constraints - editor's deadlines!) on my part and not a statement on difficulty. There are a host of very helpful and nice people in the forums who gladly share their experience of the game with frustrated players.

Because the storyline is so involved with French history and culture (for instance, many of the newspaper stories reflect the kinds of things that go on in France - such as frequent worker strikes), the puzzles work really well as meaningful pursuits. And if the player sat up straight periodically in French class, she won't need to look up the French words in the dictionary that Nancy buys.

The game also sports two levels of play: Junior Level and Senior Level. I played Senior Level; this means that I did not have a "task list" to tell me what I should do next. The Junior Level includes the task list.


Game Mechanics:

Danger by Design has a really fine game menu. It is bug-free, with numerous save-game slots. There is also a "Second Chance" feature: if the player drives Nancy to her demise (it is possible in a few places), the game goes directly to the game menu where the player may choose "Second Chance" and continue from right before the mistake. I made frequent use of the "Second Chance," especially after - guess what? - the darkroom puzzle. You may also adjust Music, Effects, and Dialogue volume; however, there are no adjustments available for video resolution or audio quality.

The in-game inventory and journal are very easy to use; these are accessible most of the time at the bottom of the screen. For most of the game, you use only one mouse button; the only exception to this rule is when you must use the decoder. Then, you use your keyboard to enter encoded or enciphered data which then appears on screen. This feature, I might add, was quite fun.

Nancy Drew: Danger By Design is not a spectacular, blockbusting, next-gen title. But it is a solid, stable game that will provide hours of fun and likely a fair bit of discovery for many players. And you can be absolutely certain - this is not the case for a lot of adventure games - that there will be a number of sequels to which you may reasonably look forward.


-Doc Holliday, GameVortex Communications
AKA Valerie Holliday

Minimum System Requirements:



1 Ghz or greater Pentium or equivalent class CPU; 128 MB of RAM; 650 MB or more hard drive space; 32 MB DirectX compatible video card; 16 bit DirectX compatible sound card; 24X CD-ROM drive
 

Test System:



NVidia FX 5600 graphics card with 256 MB; 1.8 Ghz AMD CPU; 1 GB of RAM;150 GB of hard drive space; 24 bit Creative Audigy Value sound card; 48X CD-RW/DVD-RW drive

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