NCAA 07 makes a number of changes in all three categories. The biggest of these changes seems to be on the offensive side of things, giving the game a much faster, more exciting feel. First off, all teams have their own playbooks that build more on what the actual teams use. The level of improvement this change alone makes to the game’s feel is great.
On the field, players feel more like real players than wooden stand-ins. Players actually feel like they’re doing their jobs on the field which, of course, makes the game feel so much better. Quarterbacks benefit more from the more lively blockers than the running backs. The added blocking, both in the pocket and downfield, gives you just a little more time you need to decide whether you’ll throw it away, throw downfield or tuck the ball in and make a run for it.
Unfortunately the same can’t be said for the running game, which is left crippled and broken by a gameplay glitch. Rather than spotting the ball based on where the player went down, it spots it where contact initially takes place. In other words, you might gain a good 5 – 10 yards on a play, but you’ll only get credit for half of that or less. Not only does this take away half of your offense, but it can kill teams built on their running backs.
Controls are mapped out similar to the PS2 version, with the only major change being the lack of a right analog stick. All this means that instead of hitting the analog stick to spin or juke, you have to use a combination of button presses. Also, the kicking game has been changed. Rather than use the familiar three-button press option, it instead uses the analog stick, making for much smoother kicks.
NCAA 07 does some things right and other things wrong. The number of glitches found within really tarnishes what it could have been. If you’re a hardcore college football fan, or a football fan that just can’t wait for a portable football game, NCAA Football 07 is a decent pickup. If you can hold off, you might want to wait for Madden.